one place / every direction
Pick a direction.
Three parallel explorations of how the shop could behave — from a buyable storefront to deliberately strange. None of these are live. They're swings, kept side by side so we can compare and steal the good parts.
The rack page.
The storefront-forward swing: found clothing, altered by hand, sold the way it hangs at market. Closest of the three to something you could actually shop.
- storefront
- rack lineup
- buyable
Two ways to lead.
The same shop, two openings: lead with market proof — a booth you can walk into — or lead with pieces first, where every garment has already lived one life.
- market proof
- pieces first
Reject normal.
The far swing — interaction and motion instead of static layout. Seventeen concepts now, from a drying line and a stitch x-ray to a re-cutting ransom note, a develop-the-print halftone, a draggable pin board, a patchwork quilt, a cursor that sews, and a headline you can stretch out of shape.
- ledger
- map
- switchboard
- line
- x-ray
- aging
- ticker
- stamps
- mend
- tags
- weave
- ransom
- halftone
- board
- quilt
- thread
- elastic
Ten layouts.
Low-fidelity structure sketches — the same shop drawn ten radically different ways, from a terminal you type into to a vending machine to a chat thread. Bones, not paint.
- terminal
- one at a time
- feed
- map
- text
- archive
- zine
- vending
- story
- lookbook