wireframe deck / structure only

Ten ways the shop could be laid out.

Low-fidelity structure sketches — no real photos, no final type. Each frame is a different answer to "what is the shop, as an object?" Boxes with a cross are images; gray bars are text. Pick the bones worth building.

01Terminal shop···
found>find blue size 4 mended
··3 results
[1] denim jacket — $48 — one of one
[2] eye tee — $32 — grass proof
[3] flannel — $56 — sashiko cuff
found>

Type to browse. Inventory as a command line — power-user thrift, zero chrome.

02One at a time···
‹ prev
○ ● ○ ○ ○
claim ›

No grid. One garment fills the screen; swipe to the next. Each piece gets the whole stage.

03Thrift feed···
+ save
$32
+ save
$48
↓ loading more · forever

Endless vertical scroll, social-app rhythm. Built for the doomscroll, aimed at the rescue pile.

04Found-where map···
● Logan Sq
● Andersonville
● Randolph

Pieces pinned to where they were found and where they'll sell next. Provenance as the primary axis.

05Text the shop···
what do you have for a 3yo?
3 things. all mended. want pics?
yes pls
send

The shop is a chat thread. Slow, human, one-to-one — closer to texting the maker than checkout.

06The archive···
piece
change
size
$
denim jkt
patched
4
48
eye tee
printed
3
32
flannel
darned
5
56
onesie
mended
2
24
↕ sort by any column · 147 rows

Every piece as a database row. Sort by intervention, size, price. For the cataloguer, not the browser.

07Zine spread···

A magazine two-page spread. Editorial columns, pull quotes, mixed measures. Read it, then shop it.

08Vending machine···
A1
A2
A3
B1
B2
B3
enter code
vend

Numbered slots, pick by code. One press, one piece drops. Constraint as charm — the anti-search.

09Story spine···

One scroll down a single thread: found → torn → mended → yours. The brand story is the navigation.

10Lookbook···
look 01
shop the look ›

Full-bleed editorial images, captions floated on top. Runway energy — sell the feeling first.